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Who Are Multiversal Exports?

  • Mar 13
  • 6 min read

Updated: 11 hours ago

A Design & Retail Outfit with a Proud Legacy in the Sabacc Fandom


Hi, I'm Rick - lead designer and partner at Multiversal Exports. I've been designing specifically for the Sabacc community for nearly 5 years now.


My journey as a 'Sabacc' designer began when I saw the Star Wars Solo film, and then started to see people posting their Sabacc and credit collections online. There was something impulsively cool about people recreating those scenes from the film - Sabacc tables laden down with credits from across the galaxy, the tense uncertainty and real stakes living and breathing at a card table. This was part of a new era of bounding and cosplay fandom - people trying to recreate the gritty, lived in feel of the Star Wars universe - and Sabacc made a fascinating place for a certain kind of fan to focus their attention. I didn't realise it at first, but as a creative, I had found my new hyper-fixation!


In my childhood, I'd spent a lot of time with the Star Wars Expanded Universe, the computer games (Jedi Knight, the X-Wing and TIE Fighter games) and the classic RPG books from West End Games. The RPG books, in particular, had a huge influence on me, fostering an intense interest in the kind of world-building that built out all the hidden facets, nooks and crannies of the Universe far far away. The every day details were fun: how people lived, what they ate, the customs, institutions and laws that shaped their life, making the backdrop for the classic adventures richer, deeper and more complex. This is where you learned about the city world of Coruscant, the machinations of the ISB, the tech of tramp freighters and shadowports used by smugglers, pirates and bounty hunters - all before the new era of cinematic Star Wars films and TV shows put them on our screens!


And there is something about Sabacc that appeals directly to that creative world-building impulse - a particular niche of the universe that was begging to be explored more deeply.


It started with bringing the 'old lore' up to date with the new. The new Disney films and TV had invented a whole visual style and aesthetic for the game that didn't exist before - for both the 'Classic' game, with the card art shown in Rebels, and its new form for the Solo film, which introduced the instantly iconic hexagon-style cards that gave the game a distinctive visual identity.


From the start, I knew that I wanted to see a Sabacc deck that married the old form of Classic deck to the new style. At the time, I couldn't find any examples of this. Most graphic artists who tackled Sabacc cards did the classic deck in traditional, square-card format, and the few original deck designs out there were focused on versions of the Corellian Spike deck. I began working on a 'Corellian Classic' deck that combined the visuals of Solo with the old deck from the EU. The deck and its artwork drew attention from other Sabacc fans and collectors, who all said the same thing: 'When can we get this as a real deck of cards?'



I sold the design to a vendor, and that was the start of my career as a Sabacc card designer! Over the course of the next few years, I produced numerous deck designs.


Han Solo prop with Corellian Classic cards.
Han Solo prop with Corellian Classic cards.

Sometimes, I was commissioned with very minimal guidelines to create a deck style, but usually even a commission was an opportunity to bring out one of my own ideas for expanding the visual language and iconography of Sabacc. Working on the different types of Sabacc deck - Classic, Shift, Centran - or exploring what Sabacc looked like in the visual culture of Corellia, Naboo or Lothal. I elaborated on brief glimpses of different Sabacc cards buried in legacy Star Wars media.


One memorable moment saw my Corellian Classic design featured in a photo for an auction of a Han Solo blaster 'hero' prop.



As well as designing cards, I also started to design Star Wars credits and currency. Like the Corellian Classic deck, this started with a simple idea: taking the props used for Huttesse currency in The Phantom Menace (actually historical coins of the Ottoman Empire) and re-imagining them using the Star Wars 'language' fonts that existed, to create something authentically in-universe. These coins were designed with careful attention to lore and background, drawing on the culture of the Hutts and the Outer Rim to appropriate cultural legends and references. I was approached by a vendor who paid commission to produce the coins for their store.


Huttese Currency Designs, produced by Rick Scott under an earlier brand identity 'Bardic Arts'.

Design & Development Sheets for Huttese Wupiupi, Trugut and Peggat Coins by Rick Scott. Click to enlarge.


As more and more of my work, both commissioned and personal, began to focus on Sabacc cards, Sabacc lore, and currency and credit design, I created Multiversal Exports as a design blog and project to host my material. As well as cards and credits, I also designed Cantina signs and logos, Sabacc mats and ephemera, explored logo concepts for Sabacc clients, and began working on concepts for 'Galaxy Guide'-style publications focused on the gaming of the Star Wars Galaxy, its currency, and the trade goods and items that often crossed the Sabacc table. One of my biggest interests is exploring the concept of 'Sabacc as Tarot', an idea which appeared in the very first stories to feature Sabacc, which used Tarot cards as the basis for Sabacc cards, and showed Lando using them to tell fortunes.


Client work in the Sabacc community.


In 2024, I decided to take my design work fully in-house, producing my own card decks and credits rather than selling my designs to other vendors. There was a significant gap in the market for a UK-based Sabacc vendor: with most of the serious Sabacc stores based in the US, importing card decks and credits was costly for UK and EU based customers, with many simply unable to afford importing the goods, or building the kind of collection they wanted except at great cost. Fans of my work at home found it difficult to get their hands on my work; and the interest was there, so I thought it was time to take a risk and bridge the gap. I set out figuring what I could afford to invest, researching production partners, and planning an initial product run. On the logistical side my brother, also a graphic designer, was happy to handle dispatching. Multiversal Exports began trading in March 2025.



It couldn't have been a better time to get into the Sabacc business - that was the year that Star Wars: Outlaws came on the scene, inducting a whole new demographic of Star Wars fans into the Sabacc sub-fandom through its innovative and highly addictive new Sabacc variant - Kessel Sabacc! Since launching, we've sold almost a 1000 Kessel decks, and helped fans realise their dream of owning a premium quality game piece that lets them play the game in real life with fans, friends and family. Over time, we hope to keep on expanding the products we offer and bring even more carefully crafted Sabacc-centric experiences to your collection!

It's an exciting time to be designing for Sabacc. The success of Kessel has seen a huge explosion of growth in the Sabacc fan community, and brought with it a wealth of new interest, talent and opportunity. Sabacc for Charity is running annual tournaments, making live play and community a reality.


We've got the Holocard Cantina by Adrian Berger, a gaming app for Sabacc players that connects people to play games across the world. The Games of the Galaxy project (now called 'The Holodex') is an encyclopedia of in-universe Star Wars games, an idea that developed out of those early concepts of writing 'galaxy guides' for the Sabacc community, which has found its natural leader in game designer Mike Corry.


The work that I've been doing with Multiversal Exports has always been in and for the community: I've been working with Adrian and the Holocards app to foster its vision and potential, first by promoting them in the community, lending graphic assets and design support, and offering early financial backing.  Through the Holodex, I've built a relationship with Mike that marries my lore writing and graphic design skills with his game design talents to turn it into an incubator for Star Wars games: actively developing and playtesting rules to flesh out this immensely cool but under-developed part of the Star Wars universe for fans who really want to know not just how to play Sabacc, but 'Hex'el', 'Balaans', 'Hazard Toss' and 'Zinbiddle' as well!


Games Design and Playtesting for the Holodex on Tabletop Simulator: Paargus, Laro and Seven Card Comet.

These creative partnerships worked so well that in September 2025, the Holocards app and The Holodex merged under the banner of Games of the Galaxy to create a dynamic creative team dedicated to enriching and expanding these platforms and resources for the Sabacc community. Working with many key partners in the Sabacc community, our mission is to bring Sabacc and other Star Wars universe games to life, and give the community new tools and platforms that bring in new fans and encourage the development of player leagues and tournament events.


That's the mission, and we're staying the course. I'm proud to put creative service at the heart of Multiversal Exports: as a design company, a community partner, and an advocate for creatives, we stand for a community that celebrates charity, talent and fair play. Remember - the multiverse is yours!



 
 
 

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